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Age of empires 3 star wars mod
Age of empires 3 star wars mod












The last thing the New Republic needs are more enemies, but that might be just the thing they encounter, from the Unknown Regions or even from beyond the Galaxy itself.​ The New Republic's military forces are strong but are forced to defend far-flung frontier worlds and are thus stretched perilously thin against any inevitable Imperial attacks, although temporary peace has been established for the time being. New threats emerge in the form of the Republic's old nemesis the CIS and a newly militaristic Mandalorian state. Vast swaths of the galaxy still suffer under the Imperial banner, in one form or another, and most are either outright hostile or envious of the riches in the Core. New Republic denizens are the happiest and most free of the galaxy's inhabitants, but not all is bright for this would-be successor to the Republic of old. The New Republic emerges from the Galactic Civil War in a position of economic and military strength, its numerous member worlds establishing it as the preeminent superpower in the galaxy. New hyperlanes may be charted to unconnected planets. (Hyperlanes cannot be pillaged, and if they're destroyed through bombardment, constructors can repair them. Starships can travel through all space terrain, but move fastest through the hyperlanes, which are represented in blue on the map. Ground units are not needed to control planets, but are available to build mostly for flavor and are moderately-powerful, cost-effective units. The basic premise of the mod is as follows: systems are represented by single planets and can be directly captured and defended by starships. Now that I'm making my own Star Wars units to fill out the roster, the sky is the limit with this mod. Soon I realized my mod had grown a little larger than I had originally planned. Instead of "one more turn" it became "one more planet" as I kept finding more and more important worlds to add to the map. But then I proceeded to map the entire Star Wars galaxy. Upon being disappointed with the Star Wars mods already on Civfanatics, I vowed to spend a little time and make a small Star Wars mod to fit my fancy.ĭue to the fact that there does not exist many Star Wars units in the database, my initial plans for the mod were small. But I always wished there were more planets to conquer, grander campaigns to plan and greater battles to fight. Like many children, back in the day hundreds of hours were spent in Star Wars Battlefront II's Galactic Conquest game mode liberating the galaxy from tyranny or wiping out rebel scum. I was browsing the forums in search of a Star Wars mod to sink my teeth into, and while there were a few from several years ago that I came across, none would scratch the itch I was getting: an itching for galactic conquest. The story for this mod begins Christmas of 2017. Hello, fellow Civfanatics and welcome to Star Wars: The Mod Awakens!














Age of empires 3 star wars mod